SimAnt was Maxis' third sim, after SimCity and SimEarth, and it was a. SimAnt's manual defines SimAnt not as a game but a 'software toy',.
Original cover artMaxisJustin McCormickSeries,ReleaseMac, DOS, WindowsAmigaFM Towns, PC-98, X68000, SNESMode(s)SimAnt: The Electronic Ant Colony is a by and Maxis's third product, focusing on. In 1992, it was named 'Best Simulation Game' at the 's. SimAnt was re-released in 1993 as part of the SimClassics Volume 1 compilation alongside and for PC, Mac and Amiga.
In 1996 SimAnt alongside several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with and differing box art, including the addition of Classics beneath the title. Contents.Gameplay The game is a of an. Wright was inspired by 's study of ant colonies. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game.
It was released for the,. The Super NES version adds eight, where the goal in each is to eliminate the enemy in various locales, each with different hazards.In SimAnt, the player plays the role of an in a colony of in the back yard of a. The ant colony must battle against enemy. The ultimate goal is to spread throughout the garden, into the house, and finally to drive out the red ants and owners.
In this respect, SimAnt differed from other 'Sim' games that were open-ended and had no victory conditions.In the Quick Game, the player establishes a black ant colony in a small patch of yard, shown in. The computer opponent establishes a competing red ant colony in the same patch. Underground ant colonies are depicted in a side view. The player has direct control of a single ant at a time, indicated by a yellow color, and may switch control to a different ant at any time by either double-clicking the desired ant or choosing Exchange from the Yellow Ant menu and clicking on it. The player's yellow ant may influence the behavior of other black ants by leaving trails to destinations such as food and enemy ant colonies and can control the other ants in a limited way (by ordering a certain number to follow it, for instance).
The quick game is won or lost when either the red or black colony in said patch is defeated.The player's yellow ant may pick up food and pebbles, engage in (by receiving food from friendly ants), and attack enemy ants. Groups of ants (or yellow ant with her recruits) may attack and kill bigger enemies like,. Natural hazards include human footsteps, electrical outlets, bugspray, spiders, and, which washes away pheromone trails and can flood the bottom of ant nests.In the Full Game, the player begins with an ant colony in an overhead view, much like the Quick Game.
The region of this overhead view is a single square of a map containing a yard and house. The player spreads to other areas by producing young queens and drones to mate with each other. The full game is lost when the black colonies are eliminated and won when the red colonies are eliminated and the humans are driven out of the house.The Experimental Game is similar to the Quick Game, except the player can also control red ants and spiders and has access to a set of experimental tools. SimAnt FM Towns ROM.
Archived from the original on December 11, 2008. Retrieved 2007-03-13. CS1 maint: BOT: original-url status unknown. Archived from on 1998-01-13.
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1992). 'The Role of Computers'. Dragon (178): 57–64. Eden, Maxwell (March 1992). Computer Gaming World. From the original on 2 December 2013.
Retrieved 24 November 2013. 'Editor's Choice Awards'. February 1994. P. 27. 2009-10-31 at the, Jan 8, 2004 - SimCity.comExternal links.
at. at the.
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